Our Review of the Mists of Pandaria Collector’s Edition (Or: How Hardcore is your Fanaticism?)

In my To Deluxe or Not to Deluxe: Which Version of MoP to Purchase? post, I failed to mention a third edition of the expansion: The Mists of Pandaria Collector’s Edition. But I’m going to rectify that with a good old rundown.

wow monk leveling

Credit: Blizzplanet.com

This version of the expansion offers the following (per Amazon):

  • Behind-the-Scenes DVD and Blu-Ray: Learn about the creation of Pandaria with this two-disc set featuring over an hour of commentary, insider interviews, and developer roundtables.
  • Collector’s Edition Soundtrack CD: Experience 20 orchestral pieces from Mists of Pandaria.
  • The Art of Mists of Pandaria Book: Explore this 208-page hardcover tome featuring never-before-seen pieces from the expansion, from early concepts to final 3D renderings.
  • Chen Stormstout Mouse Pad: Equip your desk with this special-edition mouse pad featuring the legendary pandaren brewmaster.

Okay, so I really think that this kind of expansion is made  for a select group of WoW fans. In fact, I’d venture two kinds of classification here:

  1. The Creatives. These are the right-brained sort, the ones always listening to music (because you’ll certainly get to hear a good deal of the Mists of Pandaria score in the game, after all). These type enjoy watching the behind-the-scenes of The Dark Crystal (okay, well, we did too) for all its technical brilliance. They have art books on coffee tables. I’m speaking off-the-cuff, but hey, I like creatives; they’re usually well above trolling in the general trade chat.
  2. The Fanatics. They’ve got every collector’s edition, all the paraphernalia, even the card game and figurines. They’re definitely at Blizzcon, most of them in costume for the contests. They simply love the game, and I’ve got admiration for that. I’m pretty sure this group is what the Collector’s Edition is designed for, and in ten million people, they’ve probably got quite a large faction.

In addition, there’s a nifty Beta Access Bonus Code you get for pre-ordering (which Amazon offers with the Standard Edition, too).

I’d like to see this edition cater more to the in-game collectors as well. True, this already offers a mount and pet, but: anyone who’s played a few years of WoW knows there are a vast number of people working toward mount achievements. It doesn’t cost Blizzard anything to throw in a few digital extras for those players who are such devoted fans, so give them something a little extra over the singular mount and pet that the Deluxe edition already offers.

But that’s neither here nor there for me, since, being neither a Creative or a Fanatic (though I may be getting there), I’ve already settled on the Standard Edition.

Anyway, check it out for yourself. Is the Collector’s Edition for you? Let us know which version you plan to buy!

Mists of Pandaria Opening Cinematic

I know it’s a little late, but I’ve just decided to add the opening cinematic for Mists of Pandaria to the site. So grab some popcorn and settle in because the panda Bruce Lee is about to hit people in the face.

Beta Windwalker PVP

Come for the 137,000 hit, stay for the mother monking brilliance. (Can you tell we’re getting excited about Mists of Pandaria?)

News: What’s a Scenario?

Information about the new ‘Scenarios’ has finally gone live and now we can see what it is we’re going to be enjoying.

So, how do they differ from the dungeons we already have?

First, they are only for three players as opposed to five. This is a nice move, because it’s much easier to get together with two buddies and do a run than it is to find enough to do a dungeon without using the LFD tool. This could create a much more relaxed atmosphere among the players and do away with silent zergs and all the name calling that can frequent dungeons with pick-up-groups.

Also, five people in a dungeon can make things a bit chaotic. There are mobs everywhere and they’re dying before you know it, and it’s not often clear how you’re doing sometimes. In two words, it’s less satisfying. In these new three-man scenarios you’ll only have two compatriots, so your individual contributions will be much more noticeable to yourself and others. I’m not talking about looking for credit or arrogantly dancing around because you pulled 30k DPS, i’m talking about feeling valuable. When there are fewer players there’s also more pressure and hopefully, more of a personal reward when things go well.

Second, each scenario is much more story-oriented than a dungeon. According to Blizzard ” ..you’ll be presented with a number of goals you need to achieve in order to progress.” and “You will be given objectives you have to complete to move the scenario’s story forward.” This looks like you’ll be running a private quest chain with your friends where you move from goal to goal, making things better around you and even pushing back an enemy force goal by goal. While dungeons can be fun, and do have quests, they often feel like obstacles you have to surpass while pushing through them, with no thought about what they mean or the story context. This new model looks to be bringing the players closer to some lore, and if that’s the case, it’s a good idea.

There are only two scenarios available right now – A Brewing Storm where you have to help a Pandaren make a famous thunder brew atop a thunderous mountain and defend a monastery from Saurok attack, and Greenstone Village in which you need to defend a small vilage from an onslaught of attackers. They both sound as if they could be very interesting and I’m hoping they will add many more of these as the expansion progresses.

Lastly, I’d like to point out that while these are for level 90s only, what makes them even more exciting is the fact that any three classes can be involved. So, while it may not be a good idea to go without a healer, it could be fun to experiment with the effectiveness of different combinations of players. I look forward to seeing how three rogues do, or two healers and a warrior etc.

With that in mind I’ll definitely be trying out scenarios on a regular basis once I hit the cap with my monk, as well as testing a few with my others characters.

 

Should I use BoAs on my monk?

For some players, choosing whether or not to wear Bind on Account gear is actually something of a dilemma, especially when a new expansion comes out. Many first-timers pick up the game when an expansion is released and often want to try out PVP. “Ah look,” they

wow monk leveling

Credit: mmo-champion.com

say, “I can play capture the flag!” These are the sort you see in the battleground at level 10, mostly naked and running in confused bursts. This meager flame of hope is soon quenched when a BoA-clad hunter one-shots the new player and sit-stands-sit-stands all over their fresh corpse.

Many veteran players love this; some feel a little guilt. It gives these new players a poor impression of PVP (and of the game). And for the seasoned players, this kind of disparity nearly eliminates the challenge of it.

The problem is, you’re essentially handicapping yourself if you go in without BoAs (or if you’re not a hunter, but that’s another post…)

And when it comes to PVE, there’s no doubt you’ll get to the cap faster–which is part of my issue–but do you really want to blast through leveling up a new monk or Pandaren that quickly?

In any case, here’s what’s on the table for me when it comes to BoAs in the expansion:

Now that the Mists of Pandaria release date has been announced, I need to decide whether or not I want to use Bind on Account gear while leveling my monk. I already have a small set of leather agility BoAs I used to level my feral druid, so I won’t be needing to buy any (which makes the choice a little easier). But I do have to take a few things into consideration, since it’s definitely going to alter the leveling experience for me.

First, do I even need heirloom gear to level? Since my partner will be playing a double-rested-experience-bonus-Pandaren and I will not, a gap will definitely begin to widen if we do nothing. I’ll either have to kill extra mobs after we’re done playing each day, or wear BoAs intermittently to maintain some kind of experience parity. This could easily be solved by both of us being Pandas, but we wanted to diversify the leveling experience as much as possible (so as to add more comprehensive content to our site!)

Second, PVP. We intend to dabble in PVP in every bracket and even that is less than we’d like. We enjoy PVP a great deal, but we wanted to level mostly through questing to keep the leveling as normal as possible. In order for the PVP to be relevant to anyone reading it, the experience needs to be a pure as possible, and my feeling is the average new monk won’t have BoAs. Some will, of course, but that’s normal in PVP these days, too. However, since one of us will be in regular gear and one will not, then it might provide a nice contrast to see how monks perform in these different levels of gear. Everyone knows how un-balanced PVP is at lower brackets, so it’ll be interesting to see where monks fit into that balance and whether or not the better gear is necessary to compete even a little.

Last, leveling purity. In all of PVP, dungeons and regular questing, wearing this better gear makes things easier. You kill things faster, so everything seems much easier. If I do wear BoAs, it could diminish the effect of any advice given in any of these areas. To counter this, wearing BoAs only when exp becomes unequal and only to test PVP could lessen this effect and make advice a bit more helpful. Also, since fun is the primary goal and not power leveling, I feel better gear will have no effect as long as it doesn’t give me a level lead.

Overall, I think I am going to wear what few BoAs I do have, but keep alternate gear for testing and when I get ahead in exp. I definitely want to PVP with and without to see the power of the class, and from time to time it won’t hurt anyone if I use it to beat down the occasional player.

–David

To Deluxe or Not to Deluxe: Which Version of MoP to Purchase?

Now that Blizzard has announced a release date for Mists of Pandaria, they’ve also given us the option to pre-purchase one of two different editions of the expansion. In fact, pretty much every time you go to battle.net, Blizzard places those two gleaming boxes before you (and makes you click past to get to their actual site).

They look like this:

wow monk leveling

And yes, that’s in Euros (since I’m currently in the UK), which translate to approximately $40 for the Standard Edition and $60 for the “Digital Deluxe Edition.”In my experiences with past expansions, $40 is the standard price for a WoW expansion. It’s what I’d expected. But it’s looking pretty steep on the right end, eh?

It could be worth it, I thought, looking at that swell flying creature, its lovely transparent wings.

So I decided to see what my twenty extra dollars would get me.

First, you get these:

wow monk leveling

It’s a good start. That nice mount, a new vanity pet to run its legs off beside me, maybe rough up a little in fights.

Then, you get this:

wow monk leveling

I’m not entirely sure what this even constitutes, except that it’s some kind of in-game vanity perk for people playing Diablo III. Since I don’t–havent, will probably never–play Diablo III, why am I being offered this, except perhaps to get me to play D3? What good is this going to do me in World of Warcraft? It’s unsubtle, and in poor taste. But there’s a final perk to be had for my twenty dollars, so let’s move on!

Next, we’ve got these:

wow monk leveling

So I’m being offered another set of items in a game that isn’t World of Warcraft. Since I also don’t play Starcraft, I’m not even sure what they are. Are they in-game items? I hope they’re not real, since I’m not keen on setting portraits of an infested orc and a night elf Templar around my apartment. “What are those?” my guests will say, and I’ll tell them that they’re random things I paid twenty bucks for (and honestly, I haven’t got a clue).

If only I played WoW, Diablo III and Starcraft II, maybe I could justify purchasing the “Digital Deluxe Edition” (but even then, who cares about a couple of portraits?) But for me, it’s another mount and a vanity pet at a 33% markup over the standard edition.

So it’s definitely the Standard Edition for me, and I’ll happily fork over those forty dollars. I’ll probably buy from Amazon, since they offer a Beta Access Bonus Code, which is pretty sweet.

And don’t get me wrong: I love the game. WoW has always been highly addictive for me, with or without a clydesdale of a mount. I only wish Blizzard focused on the game we are paying for, rather than the games they want us to be paying for.

–Sycora

News: Mists of Pandaria release date announced!!

Our WoW monk leveling can soon commence! We’ve just learned from the official WoW site that a release date for Mists of Pandaria is finally upon us.

September 25th, exactly two months from today. And it’s available for pre-purchase!

wow monk leveling

Credit: us.battle.net

In a later post, we’ll be discussing which version of the expansion we plan to buy.

Experiencing life as monk in the new expansion is the reason we created this website–that and fun, of course. Before today we’d only heard rumors that it might not come out until the end of December, so this is great news. That later date did seem a bit off given that it would’ve missed the Christmas window and come after other big releases, so this makes much more sense.

It does however, put us on a tighter clock for getting everything together before the release, but I think we can make it. Our plan is to provide as much info as possible for WoW monks and to record our leveling exploits as we progress from 1 – 90.

We don’t plan on rushing it though. There are plenty of people who enjoy zerging through the levels and that’s fine, but we want to take our time and have fun leveling rather than waiting for end-game content, like arenas, which we love a great deal.

So, we look forward to seeing you in game in two months time!

I want to be a monk, but which race? (Horde PVP Edition)

For a lot of players PVP is the most fun–and important–part of World of Warcraft. Out of the six races available to WoW monks, all will inevitably make for a good PVP experience if you’re having fun, but each of the races abilities can provide a useful or almost useless edge in the battleground or arena. Here’s a quick look at the races and how their abilities affect the PVP monk.

  • Blood elf: Arcane Resistance will provide you with a slight reduction in damage from some of the abilities of Arcane Mages, Hunters and Druids. The difference in damage is small, but there is a slim chance it could help you in a difficult situation. Arcane Torrent is a small AOE silence that restores some rage, energy or mana and can act as a backup interrupt behind the monk’s primary one. It will be useful from time to time, but not hugely.
  • Forsaken: The small amount of shadow resistance, like the resistances other races possess, is rarely noticeable and highly situational. It a plus to have it, but not a big one. Will of the Forsaken is a mini-trinket on a two minute cooldown that only removes fear, charm and sleep. It definitely has it uses against Priests, and to a lesser extent, Warriors, so it will be of use from time to time. Perhaps moreso in an arena than a battleground. Cannibalism is close to useless in PVP because your enemies will rarely give you a chance to use it in the midst of combat and if they’re not around you won’t need it anyway. On the other hand, Touch of the Grave has immense potential in any PVP setting, but will likely see some nerfing to bring it in line with the others. Even so, it could be quite helpful in the heat of battle, adding to both survival and sustained DPS.
  • Orc: Blood Fury and Hardiness are the only useful PVP traits for Orcs. Blood Fury will provide you with a short term damage increase, and Hardiness will allow you to break stuns slightly more quickly than others. Six second stuns aren’t uncommon in PVP and can seem like an eternity when you’re getting beat down, so shaving off a second can be a life saver.
  • Pandaren: Pandarens have a little usefulness in PVP, but that’s covered elsewhere so I’ll move this along.
wow monk leveling

Credit: angryhealers.com

  • Tauren: Like a few other races, Taurens have a resistance. In their case it’s Nature which is also minorly useful. The extra health provided by Endurance is never something you should ignore even if it’s only a small amount. Having said that, a level 85 in good PVP gear could have over 140k hit points and 5% more would add on 7k. Not too shabby at all. War stomp is a nice AOE stun that you can use to interrupt, beatdown or flee a little. It’s also extra annoying in crowds and you can’t put a price on annoying your enemies.
  • Troll: Three troll racials are of some use in PVP, four if you count the extra damage on beasts which only comes into play against Hunter pets, but I’ll ignore it here. Da Voodoo Shuffle knocks a little time off of snares and they are extremely plentiful in PVP, especially battlegrounds. It may save your hide more than once or it may not. Worth having though.  Regeneration is something you may not notice in combat since players can put out an obscene amount of damage. Whether this is addressed in Mists with larger health pools at the end game is unknown, so its usefulness is open for debate. Berserking is a nice ability you can macro into your burst damage cooldowns for a little extra oomph. It can be useful at times, but given the amount of stuns and slows you may find it wasted from time to time. In my opinion it’s better to have an extra stun of your own or something passive.

All in all, I’m going to have to go with Forsaken again if the drain trait pans out well. However, if it gets nerfed into the ground, then I think Taurens or perhaps Orcs will be your best bet.

I want to be a Monk, but which race? (Horde PVE Edition)

Monks are obviously cool. And being Horde is also cool. But which Horde race will make the best monk? If racial abilities are unimportant, and perhaps background and aesthetics are your thing, then these racial abilities mean little, so just be a Panda. However, if they are important to you here’s a run down of the racials.

For the Horde!

  • Blood Elf
  • Forsaken
  • Orc
  • Pandaren
  • Tauren
  • Troll
  • Blood Elf: Blood elves only have three racials right now, and outside of professions only two can be considered even a little useful. Arcane Resistance will provide you a small amount of resistance to Arcane-based abilities, and it scales with level, but in the end it’s unlikely to be the difference between life and death. Arcane Torrent is a small area silence lasting two seconds that also restores a little mana, energy or rage. It’s on a two minute cooldown and acts as an interrupt against spell casting enemies, so its usefulness is situational. Monks do have their own interrupt on a shorter cooldown, but this is available from the first level and it might be nice to have a secondary ability to use in a pinch.
  • Forsaken: The Forsaken have four racial abilities, and if recent news is to be believed, one of the older, less useful traits is being replaced by a shiny new one when the new expansion comes out. Let’s assume this is true. All four racials provide benefits to your PVE experience to varying degrees, but the new trait (Touch of the Grave) looks the most enticing. In its current incarnation it will provide a passive chance on any hit to cause additional shadow damage and heal you for the same amount. This looks very helpful for increasing DPS and survival, but since the proc rates and amounts aren’t fixed yet and the racial will likely be subjected to a nerf, its usefulness is unknown. Still, a very nice trait. They also have a small amount of innate shadow resistance which is marginally helpful in some scenarios, Cannibalism (which allows you to eat a human or forsaken corpse to regen Hp and mana more quickly outside of combat) and Will of the Forsaken, which is similar to the trinket ability except it only affects fears, charms and sleeps. Again, this is helpful, but not in every situation.
  • Orc: Orcs have four racials, but only two are of any use to monks. Blood Fury and Hardiness. Blood Fury provides a 15 second buff that modestly increases atack power and spell damage on a 2 minute cooldown. Hardiness is a passive ability that reduces the length of stuns on you by 15%. Increasing your DPS a little is nice, but reducing stuns is average at best for PVE. Some mobs do stun uncommonly, but you’re unlikely to notice the difference in length most of the time.
  • Pandaren: Yes, Pandaren can be both Horde or Alliance which is interesting, but since the specifics of their racials have already been covered I’ll move on.
  • Tauren: All four of the cow racials have at least limited use in PVE, which is better than most. War Stomp can stun up to five enemies for two seconds, which can provide a nice interrupt to your arsenal or simply provide you a small window to flee if you need it. Monks have a few nice AOE damaging abilities of their own, so there might be some nice synergy here (every two minutes at least). Endurance provides a passive 5% increase to your health which is quite helpful. It could make the difference in a close battle with NPCs or it might not, but how can more HP be a bad thing? Nature Resistance gives a small amount of extra protection from nature spells which, again, is situational and may very well not be useful at all. Lastly Cultivation, along with increasing your herbalism, provides a boost to the speed with which you gather herbs. I only include it because herb gathering is a source of experience and gold, and being able to do it a little quicker might shave off some time here and there.
  • Troll: Trolls have a whopping six racial traits, more than any other race, but only four of them are of any use to a monk and two of those are situational. Da Voodoo Shuffle reduces the length of movement imparing effects by 15% which could be useful if your trying to escape a mob that’s slowed you or catch one. This is situational and will rarely end up saving your life, although in some circumstances it might make life a little easier. Beast Slaying gives you a passive 5% buff to your damage, but only against beasts. Of course, this trait is better the more often you fight beast-type enemies so, again, it’s situational. Regeneration gives you a 10% increase to your in-combat and out-of-combat health regen. It may save your life occasionally, but it will always decrease the time you spend resting between fights. Berserking is the strongest troll racial because it provides you with a 20% increase to your attack speed for 10 seconds, and it’s on a two minute cooldown. This stacks with all the other monk haste abilities, so it’s a nice addition to their fighting tools and could provide some good burst damage.

Overall, there are some intriguing choices for a Horde monk, however I can’t see past the Forsaken with their new passive life drain. If it’s as good as it seems and doesn’t get nerfed, it makes the Forsaken an easy choice for a monk. Although if it does, I can easily see Taurens and Trolls edging them out for the top spot with their collection of useful to semi-useful abilities.

Which race should I choose for my monk? (Alliance PVP Edition)

Before you begin your WoW monk leveling, you’ll need to choose a race. And if PVP is at all important to you, it can actually make a difference which race you choose. While you can succeed in PVP with any race, there’s actually quite a disparity between racials when it comes to their benefits in Player-vs-Player combat. Let’s examine them race by race.

wow monk leveling

Credit: images.nonexiste.net

  • Draenei: Sadly, none of their racials are all that useful in PVP. Shadow Resistance helps some vs. shadow priests, warlocks, death knights and–minorly–hunters. Heroic Presence gives you a slightly higher chance to hit, which is always nice, but never game-changing. Of all of them, Gift of the Naaru might save your life once or twice, especially if you take advantage of the fact that it’s not on the Global Cooldown. This means that if you create a hotkey with Gift of the Naaru and another heal, you can basically set them both off at once, which really could save you.
  • Dwarf: Like the Draenei traits, dwarves have not got a lot of strong racials for PVP. Frost resistance helps vs. frost mages, frost death knights, shaman and the infrequent hunter trap. Mace specialization helps penetrate defenses a bit better. The best is Stoneform, which can be quite nice if you’re fighting a melee class (see: warriors, rogues, death knights, feral druids, and even other monks). Just pop it on and you’re free of debilitating physical effects!
  • Gnome: Gnomes are fortunate to have one very useful racial (as well as three lesser ones). To start from the bottom, Arcane Resistance will help against arcane mages, and to a lesser extent against druids and hunters. If you use a sword, Shortblade Specialization will help you hit a bit more often. Expansive Mind is less useful than in PVE, because you’re not likely to run out of mana before you die in PVP. Still, it’s always better to have more mana (especially if you’re a Mistweaver and being mana burned by a priest). Until you get a trinket, though, Escape Artist will be your friend. It frees you from roots and slows, which you’ll find are on you almost all the time when fighting a warrior, druid or rogue. Plus, it’s on a 1:45 cooldown, which is shorter than any trinket you can buy.
  • Human: While not as universally useful as in PVE, humans still get the best PVP racial: Every Man For Himself. It’s basically the equivalent of having a free 2-minute cooldown trinket from level 1, and you should have it hotkeyed immediately, because you’ll be using it all the time. Even better, having it frees up the trinket slot that would otherwise be taken by the PVP trinket, so you’ve got space for two more useful trinkets. Immensely helpful once you hit 90. Oh, and the other racials–The Human Spirit and Mace and Sword Specialization–are all okay. If you’re a Mistweaver, The Human Spirit can help you regen mana faster. And since monks can use maces and swords, there’s some versatility there, too.
  • Night elf: There isn’t a lot going for night elves in PVP. Shadowmeld can be handy for forcing an enemy to lose target on you, but if they’re in melee range, they can just pop off an AOE and drop you out of shadowmeld. It’s slightly more useful when fighting a caster, since they have to run up to you before they can cast the AOE. Elusiveness doesn’t really help here, since your enemies are unlikely to forget where you were just a second ago.  Wisp Spirit only has use in world PVP, where you could have an advantage if you get to your corpse and spawn faster. Nature Resistance offers some help with shaman, druids, hunter stings and rogue poisons. Quickness is probably the best racial, offering a 2% dodge rate that stacks with other monk dodging benefits.
  • Pandaren: The new race has got a few things to recommend them. Epicurean can be nice in world PVP if you’re always diligent about eating. You can also use it in battlegrounds, though it’s unlikely to stay on you once you leave the starting area unless you’ve got a great team and never die, or you alone are just good enough that you never die. If you’re leveling, Inner Peace can help that go faster, since you get experience from world PVP and battlegrounds. Bouncy can be nice if you get thrown off the edge of something (see: lumbermill in Arathi Basin) by a druid or shaman. In world PVP and battlegrounds, it’s definitely situational. Probably the best racial Pandarens are endowed with is Quaking Palm.  A four second stun? That’s always going to be useful.

So, which race is the best? As with PVE, I’m going to have to say human. Every Man For Himself is simply excellent, and you’ll continue to use it once you hit 90 and can equip two stat trinkets, which is one more than everyone else.

But if we’re accounting for studliness, it’s hard to imagine anything more awesome than a gnomish flying serpent kick. Seriously.